Beschreibung: This is the best and biggest Commodore 64 Games collection ever! All roms are sorted alphabetically and each one has its own archive. The Games are named with the fully name and has a NFO inside. I recommend the WinVICE emulator, which you can find in the emulation section.
About C64 The Commodore 64, commonly called C64, C=64 (after the graphic logo on the case) or occasionally CBM 64 (for Commodore Business Machines), or VIC-64, was an 8-bit home computer introduced by the now defunct manufacturer Commodore International in January 1982. Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595. Preceded by the Commodore VIC-20 and Commodore PET machines, the C64 features 64 kilobytes (65,536 bytes) of RAM, hence the name, and had favourable sound and graphical specifications when compared to well-known contemporary systems such as the Apple II, particularly as the price was well below that demanded by Apple.
During the C64s lifetime, sales totalled between 12.5 and 17 million units, making it the best-selling single personal computer model of all time. For a substantial period of time (1983–1986), the C64 dominated the market with between 30% and 40% share and 2 million units sold per year, outselling the IBM PC compatibles, Apple Inc. computers, and Atari 8-bit family computers. Sam Tramiel, a later Atari president and the son of Commodores founder, said in a 1989 interview "When I was at Commodore we were building 400,000 C64s a month for a couple of years."
Part of its success was because it was sold in retail stores instead of electronics stores. Commodore produced many of its parts in-house to control supplies and cost. It is sometimes compared to the Ford Model T automobile for its role in bringing a new technology to middle-class households via creative mass-production.
Approximately 10,000 commercial software titles were made for the Commodore 64 including development tools, office productivity applications, and games. C64 emulators allow anyone with a modern computer, or a compatible video game console, to run these programs today. The C64 is also credited with popularizing the computer demoscene and is still used today by some computer hobbyists.
History In January 1981, MOS Technology, Inc., Commodores integrated circuit design subsidiary, initiated a project to design the graphic and audio chips for a next generation video game console. Design work for the chips, named MOS Technology VIC-II (graphics) and MOS Technology SID (audio), was completed in November 1981.
Commodore then began a game console project that would use the new chips—called the Ultimax or alternatively the Commodore MAX Machine, engineered by Yash Terakura from Commodore Japan. This project was eventually cancelled after just a few machines were manufactured for the Japanese market.
At the same time, Robert "Bob" Russell (system programmer and architect on the VIC-20) and Robert "Bob" Yannes (engineer of the SID) were critical of the current product line-up at Commodore, which was a continuation of the Commodore PET line aimed at business users. With the support of Al Charpentier (engineer of the VIC-II) and Charles Winterble (manager of MOS Technology), they proposed to Commodore CEO Jack Tramiel a true low-cost sequel to the VIC-20. Tramiel dictated that the machine should have 64 kB of random-access memory (RAM). Although 64 kB of dynamic random access memory (DRAM) cost over US$100 at the time, he knew that DRAM prices were falling, and would drop to an acceptable level before full production was reached. In November, Tramiel set a deadline for the first weekend of January, to coincide with the 1982 Consumer Electronics Show (CES).
The product was code named the VIC-40 as the successor to the popular VIC-20. The team that constructed it consisted of Bob Russell, Bob Yannes and David A. Ziembicki. The design, prototypes and some sample software was finished in time for the show, after the team had worked tirelessly over both Thanksgiving and Christmas weekends.
The machine incorporated Commodore BASIC 2.0 in ROM and available immediately at startup.
When the product was to be presented, the VIC-40 product was renamed C64 to fit the then-current Commodore business products lineup which contained the P128 and the B256, both named by a letter and their respective total memory size (in KBytes).
The C64 made an impressive debut at the January 1982 Winter Consumer Electronics Show, as recalled by Production Engineer David A. Ziembicki: "All we saw at our booth were Atari people with their mouths dropping open, saying, How can you do that for $595?" The answer, as it turned out, was vertical integration; thanks to Commodores ownership of MOS Technologys semiconductor fabrication facilities, each C64 had an estimated production cost of only US$135.
Winning the market war Games cartridges for Radar Rat Race and International Soccer
The C64 faced a wide range of competing home computers at its introduction in August 1982. With a lower price coupled with the C64s more flexible hardware, it quickly out-sold many of its competitors. In the United States the greatest competitors to the C64 were the Atari 8-bit 400 and 800, and the Apple II. The Atari 400 and 800 were very similar in hardware terms, but used custom chips for graphics and sound, and so were very expensive to build. The Apple IIe, the latest in the aging Apple II line, had higher resolution graphics modes than the C64. Upgrade capability for the Apple II was granted by internal expansion slots, while the C64 had only a single external cartridge port for bus expansion. However, the Apple used its expansion slots for interfacing to common peripherals like disk drives, printers and modems; the C64 had a variety of ports integrated into its motherboard which were used for these purposes, usually leaving the cartridge port free.
All four machines had similar standard memory configurations in the years 1982/83: 48 kB for the Apple II+ (upgraded within months of C64s release to 64K with the Apple IIe) and 48K for the Atari 800. At upwards of US$1200, the Apple II was more than twice as expensive, while the Atari 800 cost US$899. One key to the C64s success was Commodores aggressive marketing tactics, and they were quick to exploit the relative price/performance divisions between its competitors with a series of television commercials after the C64s launch in late 1982.
Commodore sold the C64 not only through its network of authorized dealers, but also placed it on the shelves of department stores, discount stores, and toy stores. The C64 had a built-in RF modulator and thus could be plugged into a television set. This allowed it (like its predecessor, the VIC-20) to compete directly against video game consoles such as the Atari 2600. Like the Apple IIe, the C64 could also output baseband composite video and thus could be plugged into a specialized monitor for a sharper picture. Unlike the IIe, the C64s baseband NTSC output capability included separate luminance/chroma signal output equivalent to (and electrically compatible with) S-Video, for connection to the Commodore 1702 monitor.
Aggressive pricing of the C64 is considered to be a major catalyst in the North American video game crash of 1983. In January 1983, Commodore offered a US$100 rebate in the United States on the purchase of a C64 to anyone trading in another video game console or computer. To take advantage of this rebate, some mail-order dealers and retailers offered a Timex Sinclair 1000 for as little as US$10 with purchase of a C64, so the consumer could send the TS1000 to Commodore, collect the rebate, and pocket the difference; Timex Corporation departed the computer market within a year. Commodores tactics soon led to a price war with the major home computer manufacturers. The success of the VIC-20 and C64 contributed significantly to the exit of Texas Instruments and other smaller competitors from the field. The price war with Texas Instruments was seen as a personal battle for Commodore president Jack Tramiel; TIs subsequent demise in the home computer industry in October 1983 was seen as revenge for TIs tactics in the electronic calculator market in the mid 1970s, when Commodore was almost bankrupted by TI. In parts of the US in the late 1980s, new C64s could be purchased in retail chains for a little more than US$100.
In 1984, Commodore released the Commodore Plus/4. It had a higher-color display, a newer implementation of Commodore BASIC (V3.5), and built-in software in what was positioned as an inexpensive business oriented system. However, it was incompatible with the C64, and Amstrad and other PC and CP/M clones rendered the limited business software and lack of compactness of the multiple-lead Plus/4 system of marginal value. The Plus/4 lacked hardware sprite capability and lacked a SID chip, thus under-performing in two of the areas that had made the C64 successful.
In Europe, the primary competitors to the C64 were the British-built Sinclair ZX Spectrum, BBC Microcomputer and the Amstrad CPC 464. In the UK, the Spectrum had been released a few months ahead of the C64, and was selling for less than half the price. The Spectrum quickly became the market leader and Commodore had an uphill struggle against the Spectrum. The C64 debuted at £399 in early 1983, while the Spectrum cost £175. The C64 would later rival the Spectrum in popularity in the latter half of the 1980s, eventually outselling the Spectrum after 1985.
Despite a few attempts by Commodore to discontinue the C64 in favor of other, higher priced machines, constant demand made its discontinuation a hard task. By 1988, Commodore was selling 1.5 million C64s worldwide. Although demand for the C64 dropped off in the US by 1990, it continued to be popular in the UK and other European countries. In the end, economics, not obsolescence, sealed the C64s fate. In March 1994, at CeBIT in Hanover, Germany, Commodore announced that the C64 would be finally discontinued in 1995. Commodore stated that the C64s disk drive was more expensive to manufacture than the C64 itself. Although Commodore had planned to discontinue the C64 by 1995, the company filed for bankruptcy a month later, in April 1994.
Größe gepackt gesamt: ~600 MB Format: Alle roms sind extra einzelnd eingepackt, damit man nich alle auspacken muss, so spart man sich viel speicherplatz und zeit!!! Hoster: Share Online Parts: 6 Stück Passwort: Kein Passwort vorhanden! Sprache: ENG / MULTI
|